3D Modeling
TIME: Journey to Nowruz (Solo Hardsurface/Organic Modelling)
Software Used
3Ds Max, Maya, Substance Painter, Unreal Engine
Overview
Developed over 100 game-ready assets to depict Persian culture and history. Utilized a blend of hard surface and organic modeling, with advanced texturing and optimization for immersive, real-time environments in Unreal Engine.
QuanXR (Solo Hardsurface Modelling)
Software Used
3Ds Max, Maya, Substance Painter, Unreal Engine
Overview
Crafted a realistic virtual lab environment optimized for VR, using advanced modeling and texturing techniques to ensure high visual fidelity and performance for immersive experiences.
Multicultural Aleppo (Stylized Asset Modeling)
Software Used
3Ds Max, Blender, Substance Painter, Unity
Overview
Created over 50 stylized digital assets for the project "Multicultural Aleppo," focusing on vibrant textures and unique designs to enhance narrative immersion. Utilized 3Ds Max and blender for detailed modeling and Substance Painter for texturing, optimizing each asset for seamless integration into Unity, ensuring both artistic expression and performance efficiency in a dynamic game environment.
Wired Abyss (Organic Modeling)
Software Used
3Ds Max, 3D Coat, Substance Painter, Unreal Engine
Overview
Designed a biomechanical alien trap environment inspired by H.R. Giger, combining organic and mechanical elements with detailed texturing to create an eerie and immersive atmosphere.
Husky Jet 3D and TA Instrument (Solo Hardsurface Modelling)
Software Used
3Ds Max, Blender, Substance Painter, Unreal Engine
Overview
Developed detailed models for a scientific lab environment, integrating feedback to enhance textures and optimize for immersive experiences, showcasing proficiency in rapid production workflows.
Cat and Bat (Organic Modeling)
Software Used
3Ds Max, 3D Coat, Substance Painter, Unreal Engine
Overview
Created a narrative-driven scene with organic and hard-surface models, using environmental storytelling techniques and dynamic lighting to enhance the visual narrative.
Si O Se Pol Bridge (Solo Hardsurface Kitbash Modelling)
Software Used
3Ds Max, Substance Painter, Unreal Engine
Overview
Recreated the iconic Si O Se Pol Bridge using kitbashing techniques, focusing on modular design and photo-realistic rendering in Unreal Engine to capture authentic architectural details
Light Saber (Solo Hardsurface Modelling)
Software Used
3D Coat, Substance Painter
Overview
Created a detailed 3D model of a Light Saber in 3D Coat, mastering new tools for precision modeling and texturing in Substance Painter. Focused on achieving a balance between innovation and fidelity to the original design.
Sun Throne, Persian Royal Crown, and Cyrus the Great's Sword (Hardsurface Modeling)
Software Used
3Ds Max, Blender, Substance Painter, Unreal Engine
Overview
Digitally recreated historical artifacts with intricate details and textures, emphasizing authenticity and visual impact for a historically themed game environment.
3D Print (Solo Hardsurface Modelling)
Software Used
3Ds Max
Overview
Designed and prepared 3D models specifically for 3D printing, focusing on geometric precision and structural integrity to ensure successful output for exhibition purposes.
Horse Organic Modeling in 3D Coat (Organic Modeling)
Software Used
3D Coat
Overview
Modeled a lifelike horse using advanced organic modeling techniques, focusing on anatomical accuracy and realistic texturing for enhanced visual realism.
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