Level Design
TIME: Journey to Nowruz
Engine, Rendering Software
Unreal Engine
Overview
Developed in Unreal Engine, this project involved recreating historical sites to provide an educational experience. The design process included extensive research, wireframing, designing Blockout, and crafting diverse environments like the Apadana Palace and AuraMazda Shrine. Challenges included balancing historical accuracy with engaging gameplay, using dynamic wayfinding to enhance player navigation and immersion.














































Enthrall (Team Project)
Engine, Rendering Software
Unreal Engine
Overview
A survival-horror game created in Unreal Engine, focusing on immersive environmental storytelling. The design involved wireframing, designing Blockout, and creating over 12 unique, eerie environments, and developing a decay system tied to gameplay progression. Collaboration with a 3D modeling team was crucial to build assets and ensure the environments were visually compelling and narratively coherent.





















Multicultural Aleppo (Team Project)
Engine, Rendering Software
Unity
Overview
Using Unity, this project aimed to recreate historical sites for an educational game. The design process included detailed architectural research, wireframing, designing Blockout, and collaboration with 3D modelers to build immersive environments. The key challenge was integrating player feedback to enhance gameplay and narrative cohesion.














Asylum (Solo Project)
Engine, Rendering Software
Unreal Engine
Overview
This Unreal Engine project explored psychological themes through dual-layered environments that shifted between normal and paranormal states. The design focused on creating dynamic, interactive levels that evolved with player actions, blending rich visual storytelling with optimized performance to maintain immersion.


























QuanXR (Solo Project)
Engine, Rendering Software
Unreal
Overview
Developed in Unreal Engine, QuanXR focused on creating realistic lab environments for educational purposes. The design included 3D scans and photographic references to ensure visual accuracy, combined with engaging gameplay mechanics to provide a rich, educational experience.






Project Fallen (Solo Project)
Engine, Rendering Software
Unity
Overview
For this Unreal Engine cinematic animation project, the goal was to create visually rich environments inspired by epic films and series, such as "Game of Thrones" and "The Lord of the Rings." The design process involved developing diverse settings—from Viking villages to grand castles and dense jungles—each optimized for cinematic storytelling. The challenge was to create visually compelling environments that provided unique camera shots and narrative depth while ensuring seamless integration of cinematic quality with interactive elements. .












Memoriam (Solo Project)
Engine, Rendering Software
Unreal Engine
Overview
Using Unreal Engine, Memoriam aimed to capture the essence of an American manor, blending narrative exploration with environmental storytelling. Inspired by works like "What Remains of Edith Finch" and "The Great Gatsby," the level design focused on creating distinct areas within the manor, such as libraries, shelters, and large halls, each contributing to a post-World War ambiance. This involved a combination of site visits for architectural inspiration and innovative design techniques to produce a setting that was both historically accurate and narratively engaging, enhancing the player’s exploratory experience.















Dungeon Wars (Solo Project)
Engine, Rendering Software
Unity
Overview
Dungeon Wars, developed in Unreal Engine, marked the beginning of my journey in level design, inspired by medieval architecture like Minas Tirith. The focus was on learning and applying foundational level design principles, using detailed references to create a cohesive and engaging environment. The process involved building a single, intricate level that emphasized spatial reasoning and environmental storytelling, setting the stage for further advancements in design skills.








