
Entherall
Roles
Producer, Team Leader, Level designer, Light designer, AI and gameplay programmer, game optimizer, cinematic creator and animator, game director
Software
Unreal Engine, Visual Studio, Reallussion CC and IClone, Maya, Zbrush, Houdini, Adobe software
“Entheral” is a first-person survival horror game, designed based on an original story I authored, which weaves an interactive narrative centered around psychological and paranormal fears. Initially a solo endeavor, I later collaborated with graduate classmates to expand the project’s scope. This venture not only allowed me to refine my skills in level design, advanced storytelling, gameplay programming, and atmospheric lighting design and take it to the next step but also provided me with invaluable experience in project management and team leadership. I undertook advanced tasks such as scrum mastering, entrepreneurship, and development plan designing, while also acquiring additional skills in public relations and product management. This project was a comprehensive learning journey for me.



















































