HuskyJet Interactive
(Solo project)
Roles
Producer, Game Developer, 3D Modeler, cinematic creator, animator, VFX designer (*Solo Project)
Software
Unreal Engine, 3D Coat, Adobe Premiere
 I developed a conceptual, game-based interactive experience aimed at educating users and students on how to operate this equipment safely and effectively. This project was a blend of technology, education, and creativity.
In my role as a Graduate Assistant at the University of Connecticut, I collaborated with Dr. Anson Ma at the Innovation Partnership Building to create a cinematic project. This project highlighted the functionality of the Husky Jet 3D, an advanced 3D printer capable of printing edible materials. I used sophisticated modeling, cinematic, and animation techniques to illustrate the scientific aspects of the printing process.

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