Wired Abyss

Roles
3D Modeler, Level designer, Light designer (*solo designer)
Software
Unreal Engine, 3Ds Max, Substance Painter, Adobe Premier Pro, Photoshop








In this project, inspired by HR Giger, I designed a scene of a survivor man trapped in Alien trap wires. The project showcases my skills in organic and hard surface 3D modeling, level design, lighting, and rendering.