
Asylum
Roles
Producer, Team Leader, Level designer, Light designer, AI and gameplay programmer, game optimizer, cinematic creator and animator, game director
Software
Unreal Engine, Visual Studio, Reallussion CC and IClone, Maya, Zbrush, Houdini, Adobe software
"Asylum" is a prototype I developed, inspired by an original conceptual story I authored. This project served as a practical application of my expertise in game product design, survival horror game design, development processes, and level design. Initially created as a prototype, "Asylum" evolved and expanded into a larger project, ultimately reimagined as "Enthrall."
























































