
QE XR
Roles
Intern, 3D Modeler, Level designer, Light designer, Gameplay programmer, Game Optimizer, Teacher/Tutor, Animator
Software
Unreal Engine, Unity, Vuforia, 3Ds Max, Substance Painter, Azure DevOps, Microsoft HoloLens Toolkit, OpenXR, Visual Studio, PTC Vuforia and Windchil







During my tenure as an intern at Volvo Group, I designed an innovative XR product. Collaborating closely with the capstone team, we explored cutting-edge technologies, addressed complex industrial challenges, and fostered the team’s ongoing development. This journey encompassed intricate problem-solving, mastery of rapid prototyping, crafting of Minimum Viable Products (MVPs), and facilitation of design thinking sessions, making it a dynamic and enriching experience. The apex of this valuable experience was the mindful design of a product, prioritizing accessibility and responsiveness, and integrating a feedback-centric development approach. This comprehensive process deepened my understanding of iterative and user-focused aspects of product design.