QuanXR (VR Game)
Roles
Producer, Game Designer, 3D Modeler, Level designer, Light designer, Gameplay programmer, VR Module developer, Game Optimizer, Sound Engineer
Software
Unreal Engine, 3D Max, Substance Painter, Meta Quest


As a graduate technical assistant on this project, I developed this prototype VR experience of the Qunatonm Synthesis experiment. I worked on multiple aspects of this project which include game systems and features, design thinking sessions, educational gameplay design, accessibility design, Blueprint design with the VR Interaction Toolkit, game optimization, light design, level design, and 3D model assets. My responsibilities also included developing engaging in-game content. "QuanXR" is an immersive, educational experience that provides a photo-realistic environment with a real-life simulated virtual experience that educates users on fundamental knowledge of Quantum dot technology and how this experiment was performed.
Modeling and Level Design Gallery

You may also like

Back to Top